Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 13, 2013 17:12:33 GMT -4
If Anyone has the new FBB3, I would like to try and experiment how it would work practically for online play. If people have the game, then they can do all their own depth charts. That makes it SO MUCH EASIER. Database files are output like FBCB, so you can set your depth charts, cut players and lots of other stuff with NO commish involvement (as I understand it, needs confirmation).
The HTML output looks easier, like it is on FBCB.
My concern is trades. I think it still has to all be done through web posts. I would like to assess the practicality of a new league.
Now my personal favorite would be a league with all historical players drafting every month. I did a sim of this on my own and it is beautiful. You get build a team with Bill Russell, Dr. J and Steve Nash. The biggest problem I have is that in the draft, you already kind of know what your getting, no surprises.
So if anyone has the game and would like to do some experiments, let me know.
Mojo
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 13, 2013 19:40:40 GMT -4
The historical database I could start with a 2012 structure. The players would be random historical. So you will see things like Shaq drafted before Kobe, Kareem and Kevin Durant drafting in the same class, etc. I did a sim of this on my own and it had enough players for 30 teams to draft for 63 seasons before it began generating fictional players.
What I get sick of is starting in the current NBA and within 2 years, we are drafting out beyond the horizon of what the NBA can even see. A lot of leagues die out at that point. This eliminates that issue altogether. Obviously new NBA players can be added to the mix. It also has the capability to add guys like Len Bias and Bevo Francis.
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Deleted
Deleted Member
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Post by Deleted on Jul 14, 2013 17:49:37 GMT -4
I would be interested but I do not have the new FBB game.
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 16, 2013 19:05:10 GMT -4
Why don't you download the demo and let's see what we can work out with that?
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Deleted
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Post by Deleted on Jul 17, 2013 9:45:18 GMT -4
I already have the demo - does it have full functionality for multi-player?
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Post by Peter on Jul 17, 2013 14:41:41 GMT -4
If Anyone has the new FBB3, I would like to try and experiment how it would work practically for online play. If people have the game, then they can do all their own depth charts. That makes it SO MUCH EASIER. Database files are output like FBCB, so you can set your depth charts, cut players and lots of other stuff with NO commish involvement (as I understand it, needs confirmation).
The HTML output looks easier, like it is on FBCB.
My concern is trades. I think it still has to all be done through web posts. I would like to assess the practicality of a new league.
Now my personal favorite would be a league with all historical players drafting every month. I did a sim of this on my own and it is beautiful. You get build a team with Bill Russell, Dr. J and Steve Nash. The biggest problem I have is that in the draft, you already kind of know what your getting, no surprises.
So if anyone has the game and would like to do some experiments, let me know.
Mojo
How random is player development? If you know precisely how players will turn out, that takes away a great deal of excitement.
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 18, 2013 16:35:50 GMT -4
There is a toggle to randomize it to 3 levels, non, minor and major. However, I think that would be even less satisfying. How would you like to draft Steve Nash and he never becomes anything good? Or by the same token, pick up Brian Cardinal and he ends up MVP.
I like it more when I know something about the real players. I hate the fictional players because it's just a sea of faceless names and you only really learn the names of the high production players. It just seems to me to lack something.
One good point about that, though, is the draft. I think it would be best to hide the names of the draft class, so only Stats are seen. That way, you might draft someone like Bill Walton over Kareem, because they rate really similarly, except on offense. Kareem's Offense score is well over 100, but on an ACBDF system you really can't see that. Just as it is hard to see that kind of stuff when scouting players.
Also, I've noticed the historical players do NOT have injuries factored in. So Anfernee Hardaway and Grant Hill are outstanding players.
There are a few players in the historical draft that I think are a bit off. Kobe Bryant is a better defender than he's rated, John Havlicek is not correct, Shaq is awesome, but should get more rebounds. That stuff is easy to correct.
Also, just having Magic Johnson and Michael Jordan on your team does not guarantee a championship. The game really incorporates the intangibles way more than the other one did. There are also a lot of next gen stats that it creates for you such as Per, +/- and many more. You can really see what is going on and with the proper research, determine what piece is missing.
Oh, and you can create a league with a developmental league, where players can get more PT and increase their development. Its all in the new game. You can even create a 3-tiered league, like the European leagues.
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Post by Seattle Slough on Jul 18, 2013 20:47:23 GMT -4
That sounds sick! I really like the last parts of developmental leagues. Could make some kind of adjustment/rule around getting a bonus for starting a rookie on the real roster, compared to dropping him down to the D-league, but then get something minor for staying in the D-League, like addition to a certain attribute depending on the position. PG's get awareness or handling, SG's get shooting or per D, SF's get Per D or 3pt, PF's get off reb or jumping, C's get post D or Strength.
I personally love more indepth games, but I can see how it would be tough to manufacture on a league play with all the work. Would need a few collective commishes helping out I feel. And if the ratings are shown, then it doesn't matter if people see the ratings, which allows a better collective group to run a league.
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Deleted
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Post by Deleted on Jul 19, 2013 1:43:55 GMT -4
There is a toggle to randomize it to 3 levels, non, minor and major. However, I think that would be even less satisfying. How would you like to draft Steve Nash and he never becomes anything good? Or by the same token, pick up Brian Cardinal and he ends up MVP. I like it more when I know something about the real players. I hate the fictional players because it's just a sea of faceless names and you only really learn the names of the high production players. It just seems to me to lack something. One good point about that, though, is the draft. I think it would be best to hide the names of the draft class, so only Stats are seen. That way, you might draft someone like Bill Walton over Kareem, because they rate really similarly, except on offense. Kareem's Offense score is well over 100, but on an ACBDF system you really can't see that. Just as it is hard to see that kind of stuff when scouting players. Also, I've noticed the historical players do NOT have injuries factored in. So Anfernee Hardaway and Grant Hill are outstanding players. There are a few players in the historical draft that I think are a bit off. Kobe Bryant is a better defender than he's rated, John Havlicek is not correct, Shaq is awesome, but should get more rebounds. That stuff is easy to correct. Also, just having Magic Johnson and Michael Jordan on your team does not guarantee a championship. The game really incorporates the intangibles way more than the other one did. There are also a lot of next gen stats that it creates for you such as Per, +/- and many more. You can really see what is going on and with the proper research, determine what piece is missing. Oh, and you can create a league with a developmental league, where players can get more PT and increase their development. Its all in the new game. You can even create a 3-tiered league, like the European leagues. I prefer leagues where the player's real life career is just a guide as to how the player will turn out rather than a rule.
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Post by Peter on Jul 19, 2013 11:29:53 GMT -4
Yeah, I agree. I don't find it frustrating at all if "Steve Nash" turns out worse than Steve Nash. I think that's part of the unpredictability of basketball - what if certain players had been drafted by different teams and so on. So, sure, the computer Nash can have the potential to become an unbelievable distributor, but I don't want that set in stone any more than I'd want it to be certain that a guy like Matt Geiger would be a decent big. Maybe he develops into a great one. That's the fun of it for me.
I do like having the real names, too, but I don't want it set in stone. That's not fun for me.
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Post by rogworld1991 on Jul 19, 2013 15:09:32 GMT -4
I've been of the opinion for a while, FBB3 is great for offline play. But a full league of 30 people would be extremely hard for a commish unless everyone had the file. Plus I don't know that people would be willing to fill out the DCs/Ticket Pricing/Ect ect ect unless they had the game too.
So to me, FBB3 is great for offline play, awful for sim leagues. Just my opinion though.
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 22, 2013 0:03:11 GMT -4
Right, that's why I'd like to see how much work it would be if everyone in it had the game.
Also, we don't need 30 players. And I don't mean having bot teams. You can customize a league to start out a lot fewer teams and then it has a provision for expansion franchises including an expansion draft with existing teams chosing to protect players.
As far as the work is concerned for a lot of things, the GM gets the file, makes his changes to his DC, etc. Can make draft preferences, has access to way more advanced stats and number crunching than every before. You can even fire your coaches and hire new ones in mid-season. Also the scouting that was really cool for FBCB is a big part of it too.
What I want to gauge are trades and other things that might be much more difficult that the original game. Staff hiring, free agency bids, etc.
You guys HAVE to try out the demo just to see free agency. You place your contract bids and then in the next round you usually get FEEDBACK from the player. You go back and forth a bit before he signs. Usually the biggest players sign while the role players wait for resolution, so you can really customize a strategy. Having cap room means a lot more than it did.
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 22, 2013 0:09:22 GMT -4
If Anyone has the new FBB3, I would like to try and experiment how it would work practically for online play. If people have the game, then they can do all their own depth charts. That makes it SO MUCH EASIER. Database files are output like FBCB, so you can set your depth charts, cut players and lots of other stuff with NO commish involvement (as I understand it, needs confirmation).
The HTML output looks easier, like it is on FBCB.
My concern is trades. I think it still has to all be done through web posts. I would like to assess the practicality of a new league.
Now my personal favorite would be a league with all historical players drafting every month. I did a sim of this on my own and it is beautiful. You get build a team with Bill Russell, Dr. J and Steve Nash. The biggest problem I have is that in the draft, you already kind of know what your getting, no surprises.
So if anyone has the game and would like to do some experiments, let me know.
Mojo
How random is player development? If you know precisely how players will turn out, that takes away a great deal of excitement. You can randomize it with 3 levels of randomization. I don't remember the exact names, but you can make it none, some, or wide open. Even running it with none, there were surprises. Ilgauskas was a monster. Sam Bowie had no health issues, played real good.
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Mojo
Ball Boy
Posts: 12
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Post by Mojo on Jul 22, 2013 0:11:59 GMT -4
I already have the demo - does it have full functionality for multi-player? I'm not sure. I just need to have a place to upload a file to and see if we can do some stuff with it. I'll check to see how big a file is, maybe I can email it to you. The files are pretty big.
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Post by rogworld1991 on Jul 22, 2013 8:44:23 GMT -4
I already have the demo - does it have full functionality for multi-player? I'm not sure. I just need to have a place to upload a file to and see if we can do some stuff with it. I'll check to see how big a file is, maybe I can email it to you. The files are pretty big. Demo is just 1 season, not full functional.
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