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Post by J-Sav on Aug 28, 2008 17:35:23 GMT -4
Marcus and I are starting a Madden league for the 360. Post here if you want to join, with the team you want. Starting a 12 man league, but if we get more people who want to join, than I'm sure we can make room. This thread will be to of course, talk shit, and make sure you play your current matchups.
Try to set a time to play each other. Will not progress during the week until everyone has played.
I'll start
Gamertag: raiderNutz8 Team: Raiders
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Post by Marcus on Aug 28, 2008 17:48:14 GMT -4
League Name is SLOF Password madden
Gamertag: x G A Z I N I x Team: Eagles
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Post by c_kriz on Aug 28, 2008 17:50:29 GMT -4
i want to join
gamertag: GET L1KE M3 team: Browns
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Post by Marcus on Aug 28, 2008 17:54:16 GMT -4
i want to join gamertag: GET L1KE M3 team: Browns ight coo, just go pick your team
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Post by Seattle Slough on Aug 28, 2008 20:17:30 GMT -4
gamertag: Dr Mariner team: The Boys'
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Post by Marcus on Aug 28, 2008 21:34:52 GMT -4
the following was submitted to Microsoft and Sony today. This is quoted from a game producer who post regularly at OS:
Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam� forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect� . This has been fixed…and FYI all cameras will still be able to be used after the patch. Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game. 2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2. Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes. 3. Stability issues with Madden IQ end of game popup: This has been fixed. Workaround until the patch: Always choose “No� at the Madden IQ end of game popup. 4. “WR direct snap� exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play. 5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now. 6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed. 7. Stability issue when exiting Madden ’93 in CE version: This has been fixed. 8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing. 9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2. 10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2. 11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch. 12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full. 13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen 14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent. 15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2. 16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3. 17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments. 18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.
All the Glitches in madden EA is about to fix in a week or so
About time
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Post by Marcus on Aug 28, 2008 21:39:04 GMT -4
We should hold off on the league till EA sends out the Patch
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Post by Marcus on Sept 1, 2008 7:30:41 GMT -4
The league is allmost full. I think we have like 2 spots left
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Post by Deleted on Sept 12, 2008 13:49:08 GMT -4
Thanks for killing the league whoever were the whiney bitches complaining about the Cowboys.
I hate you both, and I think I can guess who you are.
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Post by J-Sav on Sept 12, 2008 14:25:59 GMT -4
Thanks for killing the league whoever were the whiney bitches complaining about the Cowboys. I hate you both, and I think I can guess who you are. Hmmm, I wonder who it is...
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Post by Marcus on Sept 24, 2008 21:35:26 GMT -4
Ight, League is backup just a small league tho. Just 8 owners
League Name SLOF Password madden
Go signup
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Post by Marcus on Sept 24, 2008 23:50:12 GMT -4
Owners So far Stork- Team Colts Deewill- Team Jags One Time- Team Cowboys Marcus- Team Eagles
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Post by Marcus on Sept 25, 2008 0:14:36 GMT -4
Played my 1st league game vs One time won 24-21 in OT
Didnt even know it was a league game. Guess he didnt want me beating him again in a ranked game
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Post by Deleted on Sept 28, 2008 1:46:22 GMT -4
Team: Colts
Gamertag: Alkalinesolo22
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Post by BeastModeCowboy on Sept 28, 2008 8:38:24 GMT -4
Deewill- Jacksonville
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